Is there any software available that would provide an easy and direct way of printing an address for an envelope, instead of going through the cumbersome AppleWorks program? On OS 9 there used to be a useful program available as part of an address book, but I haven’t seen anything comparable for OS X.
Check out A Sharp’s Addressix. —Michael Tsai
The most useful feature of Path Finder, in my opinion, is the “cookie crumb” trail it puts near the top of the window, laying out clickable buttons for each step along the path to your current view. You can drag icons onto these paths, et cetera. This is a great enhancement and pretty much brings the best of column view into whatever other view mode you are using.
Also, you can print a window listing—something you still can’t do in Jaguar. This is important in a design shop.
I am being driven crazy by the continuing use of the plural of virus as virii. According to the Oxford English Dictionary the plural of virus is viruses.
It is bad enough the incorrect form appears in bulletin boards, newsgroups, and other such places where spelling is atrocious. It appeared in your publication ATPM 9.07 in the article Steal This Computer Book 3.
Having taken Latin in my youth (ca. 1940) I know that even if it were treated as the plural of a Latin word it would be viri not virii. Virii would be the plural of virius.
I think it would be nice if you would publish a brief note sometime somewhere in your publication pointing this out.
Oh, please. Digging up this lousy excuse for a Mac game is a disservice to your readers.
The level design is beyond contrived. The humor and attention to detail of the Bungie games is absent. The network play is notoriously poor (so much so that an independent community provided their own alternative to replace it). Finally, and most serious of all, the product is bug-ridden and lacking any substantial support (patches!) from Bold.
A far superior alternative is the new OS X-native Myth II. There is a strong community behind this game, providing excellent opportunities for net play and custom maps. Best of all, it’s a mature piece of code that won’t leave you cursing the time and effort you spend playing the game.
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Myth III utterly pales in comparison to its predecessors when it comes to gameplay. To say that it is “virtually identical” is just plain wrong. The carefully adjusted unit balance of Myth I (TFL) and Myth II (SB) is simply not there in Myth III, and there are bugs and inconsistencies too innumerable to count. The one that most stands out in my mind is that gesture clicking doesn’t work correctly.
To blithely assume that net play “would be just as much fun as Myth or Myth II” is irresponsible. Net play is what has given TFL and SB such long lives. There are very good reasons you can’t find anyone online for Myth III. It is riddled with bugs.
Another important omission in this article is the lack of mention of the MythDev patch released for this game that corrects some of the most egregious problems. They continue to make improvements and, someday, it may evolve into the game that long-time Myth players so much wanted to love, but make no mistake—it is not there yet, by any stretch.
I’m happy you were able to enjoy the single-player aspect of this game, Evan, but you very much misrepresent Myth III in the context of its predecessors.
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Myth III lacks the polish the first two had that made them so enjoyable. All the work that went into balancing, lack of bugs (and fixes), making good network levels, and creating a deep story with rich characters for the single player game made them highly enjoyable.
The blurry, terribly voice acted, and stiff video cut scenes is the highlight of what was a laughable attempt to milk the Myth series with Myth III. They don’t come close to the quality of the animated cut scenes of the originals. No portion of the game really measures up to the high standards of the originals.
In fact, I’d guess the developers, Mumbo Jumbo, knew they had a lemon on their hands, considering how quickly they ran away from fixing any of even the most basic of bugs with the engine.
The one highlight of the mess is that Myth III’s single player mode is decent, if a bit frustrating, with its unbalanced sections. The lack of a solid network game is utterly disappointing for the many Myth I/II fans who (basically) bought the previous games to play online and were blown away by the single player game when they got around to playing it.
I think Myth III is an entertaining, worthwhile game. However, I do agree, as I mentioned in my review, that it does not live up to the Bungie legacy in many ways.
I have not yet tried the OS X-native version of Myth II, but I am excited to do so. Certainly it is true that there is a big support network behind it, lots of maps, multi-player games, etc. which, obviously, Myth III is lacking. And probably that level of enthusiasm and support will never come for Myth III. I still play Myth II network games because of the huge community behind it, despite the fact that Myth III looks better and has some new characters I would like to see incorporated into games.
I did not encounter any bugs or glitches during gameplay. I would appreciate feedback from readers on this matter. It is valuable to know about such things. —Evan Trent